Indian Clarity

Light. Truth. Clarity.

Loading ad...
Sports

The push to globalise Indian storytelling

Published - December 05, 2025 04:38 am IST Books from Maya, a ‘transmedia’ franchise owned by filmmaker Anand Gandhi and creative partner Zain Memon. | Photo Credit: Emmanual Yogini In Bengaluru, Megha Gupta runs a small gaming studio, Wala Interactive, with a workforce of half a dozen people. They are working on Spook-A-Boo, a ghost-hunting “couch co-op” game in which multiple players work together to trap an evasive group of ghosts across a series of levels with progressively challenging layouts.

The push to globalise Indian storytelling

Credit: Thehindu

Key Highlights

  • Gupta started the studio in 2017, but this will be its first game for personal computers (PCs) and gaming consoles, and one of just a few of its original titles.
  • Most of the work her team has done over the last few years has been relatively invisible: developing mobile games for “hypercasual” game publishers who hire firms like Wala Interactive to develop the gaming ideas they come up with.
  • “We actually developed over 50 games in two and a half years with a team of four,” Gupta says over a phone call.
  • Those games involved over 70 different mechanics – a wealth of experience.
  • They earned the studio a small fortune that she chose to invest in Spook-A-Boo, a “bootstrapped” game that she is self-financing with $200,000.
Loading ad...

Sources

  1. The push to globalise Indian storytelling

This quick summary is automatically generated using AI based on reports from multiple news sources. The content has not been reviewed or verified by humans. For complete details, accuracy, and context, please refer to the original published articles.

Related Stories

Loading ad...